
The randomized cards come in five levels of rarity: lead, bronze, silver, gold and cobalt.īefore starting a match, a player builds a team of three out of the roster of cards and mercs they have. Each of these mercs are also augmented with character-specific loadout cards which both change a merc's look and give them different weapons and specific perks.

Instead of using classes, the game relies on mercenaries and loadout cards to offer players different weapons and skills to use in battle.Ĭurrently there are a dozen mercs in the game sporting a variety of skills and playing styles from heavies to support classes, to scouts and snipers. While the gameplay should be familiar to anyone who plays shooters, the class system is a diabolical blend of MOBA heroes and Counter-Strike: GO unlockable weapon cases. The PC game embraces classic shooter skills and includes no aim assist or controller support. The game also includes an option to play in casual or competitive matches. The other mode, Stopwatch, adds a half-time switch up that gives both teams a chance at offense and defense on a map. Objective has players either trying to achieve a number of objectives or trying to prevent that from happening. The first-person game currently includes two modes.

The shooter, which I've been playing in closed beta for a week or so, blends the frantic action of Splash Damage's Wolfenstein: Enemy Territory with the pricing model of games like Dota 2 and Counter-Strike: Global Offensive. Dirty Bomb, the long-in-development shooter from Splash Damage, gets an open beta this week.
