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These can be AOB but that is slow and this entire table cannot be AOB yet due to manual update of vtables and clock.Update vtables in the " Edit Script for " VTables > Selected Object.I added Selected Object and Vtable to Allocated Pointers area which should make it easier to locate pointers by observing those changes as these cannot be AOB scanned easily.įor players, I use the compiler hints around the vtable for C++ multi-inheritance classes to guess where the data blocks begin for shared data in classes. This makes it very accurate when vtable is known but makes it hard to update when not known. players, clubs, teams, matches, etc) from each other. This is useful except that everything goes through it is hard so to differentiate objects (i.e. The core injection script which updates when focus changes seems to call an virtual function for any object being selected. Here are some random details about the table for advanced users trying to edit or update the table. Prevent Player or Staff Attributes from decreasing during monthly updatesĪ lot of values seem to be cosmetic and dont impact the game so dont expect everything shown to impact the game.
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(Better to add high value "Minimum Release Fee" to stop offers but both can be used)
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I'm still play testing so save early and save often and make backups and don't expect too much. It seems stable enough and most pointers seem to be correct so I'm release it for now. This is a table for Football Manager 2020 version 20.4.4 (Updated )
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